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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Spider-Man |
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Developers: Neversoft, LTI Gray Matter, Westlake Interactive (Mac) Publishers: Activision, Aspyr Media (Mac) Platforms: Windows, Mac OS Classic, Mac OS X Released internationally: September 19, 2001 This game has hidden development-related text. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: Angry employees exorcising their stress in the most effective way: writing a series of profanely worded rants! |
Just one of Spidey's many adventures. This game was originally developed for the PlayStation, but it was later ported to Nintendo 64, Dreamcast, Windows, Macintosh, and Game Boy Color. This particular article will be covering the computer versions of the game.
- 1Development-Related Text
- It work´s for mac? Neverjam 246 days ago (+1) Not currently, maybe in the future! Sansophobic 248 days ago. This is my new favorite game. The funny physics, the traversal, and the visuals all help to further my opinion that this game is amazing. My one issue is that it took me around 3 hours to figure out that you could use the.
- Learn how to install Spider Man Unlimited on PC or Mac 1) Go to 2) Hit Download!
- When Software Update says that your Mac is up to date, the installed version of macOS and all of its apps are also up to date. That includes Safari, Music, Photos, Books, Messages, Mail, Calendar, and FaceTime.
Development-Related Text
To do: More console leftovers ('SLUS-00875', 'NTSC TV'/'Pal TV', 'GD not ready', memory card/VMU strings) |
Hidden Developer Comments
The Windows executable and Mac application data fork contain a large number of rather amusing—and sometimes vulgar—developer comments and error messages. Many of them are aimed at some poor developer by the name of Matt Duncan (although given the context, it's highly likely that Matt wrote the messages himself).
0x147A70 (Windows), 0x1B1BE8 (Mac):
0x148800 (Windows), 0x1B340D (Mac):
0x14949C (Windows), 0x1B48BE (Mac):
0x14AE24 (Windows), 0x1B7505 (Mac):
0x14B1C4 (Windows), 0x1B7ADD (Mac):
0x14E130 (Windows), 0x1BAB37 (Mac):
0x15231C (Windows), 0x1BF09D (Mac):
0x152450 (Windows), 0x1BF480 (Mac):
0x155608 (Windows), 0x1C2E55 (Mac):
(Source: Cuber456)
Removed Cheat Code
0x1516F8 (Windows), 0x1BE731 (Mac):
Found with the rest of the game's cheats in the executable file. In the PlayStation version, this would unlock Joel James Jewett, the head of Neversoft, in the character viewer. However, entering it in this version does nothing.
File Paths
These are only present in the Windows EXE:
0x13B6CC | C:spideysrc????????.??? |
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0x162DC4 | C:backupSpideyPCSpideyPCD3dDXinit.cpp |
0x163B48 | C:backupSpideyPCSpideyPCD3dDXInput.cpp |
0x163D40 | C:backupSpideyPCSpideyPCD3dDXPoly.cpp |
0x163F40 | C:backupSpideyPCSpideyPCD3dDXsound.cpp |
0x168580 | C:backupSpideyPCSpideyPCD3dPCMovie.cpp |
0x168C5C | C:backupSpideyPCSpideyPCD3dPCTex.cpp |
The Spider-Man series | |
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Arcade | The Videogame |
Game Boy (Color) | The Amazing Spider-Man • Spider-Man • The Sinister Six |
NES | Return of the Sinister Six |
Genesis | Maximum Carnage • Separation Anxiety Spider-Man • Spider-Man and the X-Men in Arcade's Revenge |
SNES | Maximum Carnage • Separation Anxiety Spider-Man • Lethal Foes |
32X | Web of Fire |
PlayStation | Spider-Man • Enter Electro |
Nintendo 64 | Spider-Man |
Dreamcast | Spider-Man |
Windows / Mac OS | Spider-Man |
Game Boy Advance | Spider-Man • Mysterio's Menace • Battle for New York |
GameCube | Spider-Man • Spider-Man 2 |
PlayStation 2 | Spider-Man 2 • Spider-Man 3 |
Plug & Play | Spider-Man |
Nintendo 3DS | Edge of Time |
Retrieved from 'https://tcrf.net/index.php?title=Spider-Man_(Windows,_Mac_OS_Classic,_Mac_OS_X)&oldid=559928'
A physics-based spider battle simulator. Multiple spiders enter only one spider leaves.
Fight through a rapid progression of levels using various lasers, web swinging and spider parkour.
- 2 - 4 local multiplayer fast-paced physics-based combat
- Unique movement - crawl on walls, web swing and bounce off lasers
- Physics-based animation - flail around appropriately to the carnage resulting in both hilarious and badass moments
- A new very early draft of a single-player/coop mode!
PS. Thank you for visiting the page, it's such a crazy cool feeling to know that some people are interested in my little insanity project :)
Updated | 12 days ago |
Status | In development |
Rating | |
Author | neverjam |
Genre | Fighting, Action, Platformer |
Tags | 2D, Arcade, Local multiplayer, Multiplayer, one-hit-kill, party-game, Physics, PvP |
Install instructions
Let me know how it goes or if there are any issues/things you would like improved.
Your feedback helps me make this a better game!
Download
Development log
- How did SpiderHeck happen12 days ago
- Spiderheck 0.61 - Blades Only TestDec 01, 2020
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maybe a level where i gonna vs other spider but the enemy spider is moved by cpu
could you make a team battle and online multiplayer plz
I downloaded it and it said running this app may put your computer at risk
Momentum mori mac os. While I'll probably figure this out before anyone here replies who knows. So I'm not actually able to install the game, I can't select what version of It I'm installing for some reason.
Are you going to add the rest of the weapons back in the next update? Other than that, love the game so far.
He's got a discord where he posts regular updates about the game's development.
It is amazing how the physics work perfectly and withouth bugs or weird movements or anything like that. I'm just hoping that you guys launch the gme in Steam asap so I can pay for the game and support you. Don't stop qith this project, please
Spidermare Mac Os X
This looks so cool! Will you be doing Linux builds?
Not sure yet, will need to wait for closer to release and see how much work it is.
Okay fair enough, reach out to us at GOL if you decide to > https://www.gamingonlinux.com/
me and my brother love this game, but it keeps crashing while we're playing.
sorry if its too much to ask for but adding two more player slots can be amazing. I hope music is coming soon to the game because it feels a bit dull. Online multiplayer might take time but now all my friends know the game and we would like to play from home because of covid. A map with moving platforms would also be amazing. Im loving the effort you put in to make this game. Cant wait to learn to use the force like Sansophobic did. Keep up the good work Neverjam!!
oh, and custom game settings too! like swords dont finish/end, infinite point limit etc. thanks!
You can already play multiplayer, you just need to use a controller. You can only have 1 keyboard user. Also there are no implemented way of playing online multiplayer.
There something you can fix, wasps lightsabers can go through walls, letting them kill you but you can't kill them, I was on the roof, and they kill me though the roof.
It very really nice! The graphics are spot on! The physics are sick! And the controls are easy to use! And I would like to mention that having an Online mode would spark up the game a lot more too! But overall, Phenomenal! Keep it up!
Spidermare Mac Os Catalina
Nice that GT live played your game. It looks fun. Will test it.
for some reason i can only download it on gamejolt
you should add a singleplayer, not the test lab but like a campaign sort of thing
Spidermare Mac Os Download
I'm excited to see what you'll come up with, I also hope you could add online multiplayer, other than those two things really spiderheck is a great game
Can I have the source? (Only for the movements)
It's for a PS Vita game...
Is this made in Unity...
Spidermare Mac Os X
This is my new favorite game. The funny physics, the traversal, and the visuals all help to further my opinion that this game is amazing. My one issue is that it took me around 3 hours to figure out that you could use the force on the lightsaber. Seriously though, thank you for making this game.
Thank you! The recall ability for the swords not being obvious is kind of intentional. I love the moment when people accidentally discover it. Keep an eye out for more updates in the future!
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Ah, ok. Do you have any plans to release spider heck on steam in the future? Cause of remote play, there wouldn't be a need to set up online servers.
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